

Then, should you manage it, the radio tower you need to transmit from to win the round is placed above a burnt out helicopter, holding the point puts you in an extremely exposed position. The fuel dumps which the two teams are fighting over are placed within spitting distance of each other making the battle to light your enemy’s oil barrels in quick succession a real challenge. Which leads to the second thing, the tower has four girders stretching out into the air from its rim, roughly above the tunnels below, and each of them is a diving board into potentially empty space followed by a long free fall.Įxclusively a Firestorm level, Airport of Vaas uses the rules of the game mode to force players to fight over precious little space. Plus, you can try and get the drop on the enemy. Because all the tunnels are wire you can see all the other players, meaning you never get the sense that a firefight is going on just out of sight. The top of the tower captures the two things that make this level fun. At the centre is an octagonal stack which stretches up about three stories with internal ladders letting you scale its height.

The bulk of the level is constructed out of wire mesh tunnels, meaning that you can always see the drop below you. That was the first thing I did in Unreal Tournament’s DM-Mobius and that was the first thing I did in XXM’s Event Horizon. If you build a floating level then I will want to see what happens when I jump off it. I appreciate a level designer who recognises their players’ wants. I’ve changed the level’s time from night to day to make it easier to see its structure.
